Plusanimation (#1404)
* Changed positive XP gains to green text, instead of default white. * Positive XP gains now represented by a '+' instead of a number. * number of '+' symbols generated are equal to _addedPoints value and location of spawn is randomly generated. * Implemented sway animation for '+' symbols * Made coloring gainColor consistent and removed the previous hardcode * '+' symbols now sway individually instead of swaying in unison. * Implemented plus animation (volcano spray) * Fixed font size typo in progress_indicator.dart * Recommented enviorment. * dev: deleted formatting file * feat: speed up and spread out animation, show similar animation for losing points --------- Co-authored-by: Hamoda434 <hamoda434@hotmail.com> Co-authored-by: ggurdin <ggurdin@gmail.com>
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1 changed files with 77 additions and 12 deletions
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@ -1,4 +1,5 @@
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter/material.dart';
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@ -29,6 +30,9 @@ class PointsGainedAnimationState extends State<PointsGainedAnimation>
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late AnimationController _controller;
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late Animation<Offset> _offsetAnimation;
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late Animation<double> _fadeAnimation;
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final List<Animation<double>> _swayAnimation = [];
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final List<double> _randomSwayOffset = [];
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final List<Offset> _particleTrajectories = [];
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StreamSubscription? _pointsSubscription;
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int? get _prevXP =>
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@ -37,17 +41,19 @@ class PointsGainedAnimationState extends State<PointsGainedAnimation>
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MatrixState.pangeaController.getAnalytics.constructListModel.totalXP;
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int? _addedPoints;
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final Random _random = Random();
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(seconds: 2),
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duration: const Duration(milliseconds: 2000),
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vsync: this,
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);
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_offsetAnimation = Tween<Offset>(
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begin: const Offset(0.0, 0.0),
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end: const Offset(0.0, -1.0),
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begin: const Offset(0.0, 0),
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end: const Offset(0.0, -3),
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).animate(
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CurvedAnimation(
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parent: _controller,
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@ -70,6 +76,42 @@ class PointsGainedAnimationState extends State<PointsGainedAnimation>
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.listen(_showPointsGained);
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}
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void initParticleTrajectories() {
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_particleTrajectories.clear();
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for (int i = 0; i < (_addedPoints?.abs() ?? 0); i++) {
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final angle = _random.nextDouble() * (pi / 2) +
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pi / 4; // Random angle in the V-shaped range.
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const baseSpeed = 20; // Initial base speed.
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const exponentialFactor = 30; // Factor for exponential growth.
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final speedMultiplier = _random.nextDouble(); // Random speed multiplier.
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final speed = baseSpeed *
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pow(exponentialFactor, speedMultiplier); // Exponential speed.
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_particleTrajectories
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.add(Offset(speed * cos(angle), -speed * sin(angle)));
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}
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}
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void initSwayAnimations() {
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_swayAnimation.clear();
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_randomSwayOffset.clear();
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initParticleTrajectories();
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for (int i = 0; i < (_addedPoints ?? 0); i++) {
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_swayAnimation.add(
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Tween<double>(
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begin: 0.0,
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end: 2 * pi,
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).animate(
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CurvedAnimation(
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parent: _controller,
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curve: Curves.linear,
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),
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),
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);
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_randomSwayOffset.add(_random.nextDouble() * 2 * pi);
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}
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}
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@override
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void dispose() {
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_controller.dispose();
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@ -81,6 +123,7 @@ class PointsGainedAnimationState extends State<PointsGainedAnimation>
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if (update.origin != widget.origin) return;
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setState(() => _addedPoints = (_currentXP ?? 0) - (_prevXP ?? 0));
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if (_prevXP != _currentXP) {
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initSwayAnimations();
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_controller.reset();
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_controller.forward();
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}
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@ -98,19 +141,41 @@ class PointsGainedAnimationState extends State<PointsGainedAnimation>
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final textColor = _addedPoints! > 0 ? widget.gainColor : widget.loseColor;
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final plusWidget = Text(
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_addedPoints! > 0 ? "+" : "-",
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style: BotStyle.text(
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context,
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big: true,
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setColor: textColor == null,
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existingStyle: TextStyle(
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color: textColor,
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),
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),
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);
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return SlideTransition(
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position: _offsetAnimation,
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child: FadeTransition(
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opacity: _fadeAnimation,
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child: Text(
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'${_addedPoints! > 0 ? '+' : ''}$_addedPoints',
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style: BotStyle.text(
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context,
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big: true,
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setColor: textColor == null,
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existingStyle: TextStyle(
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color: textColor,
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),
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child: IgnorePointer(
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ignoring: _controller.isAnimating,
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child: Stack(
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children: List.generate(_addedPoints!.abs(), (index) {
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return AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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final progress = _controller.value;
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final trajectory = _particleTrajectories[index];
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return Transform.translate(
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offset: Offset(
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trajectory.dx * pow(progress, 2),
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trajectory.dy * pow(progress, 2),
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),
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child: plusWidget,
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);
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},
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);
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}),
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),
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),
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),
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