chore: decrease and stop confetti a few seconds after level up
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1 changed files with 9 additions and 3 deletions
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@ -12,9 +12,15 @@ ConfettiController? _rainController;
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void rainConfetti(BuildContext context) {
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if (_confettiEntry != null) return; // Prevent duplicates
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int numParticles = 2;
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_blastController = ConfettiController(duration: const Duration(seconds: 1));
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_rainController = ConfettiController(duration: const Duration(seconds: 3));
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_rainController = ConfettiController(duration: const Duration(seconds: 8));
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Future.delayed(const Duration(seconds: 4), () {
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if (_rainController!.state == ConfettiControllerState.playing) {
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numParticles = 1;
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}
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});
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_blastController!.play();
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_rainController!.play();
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@ -61,14 +67,14 @@ void rainConfetti(BuildContext context) {
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confettiController: _rainController!,
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blastDirectionality: BlastDirectionality.directional,
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blastDirection: 3 * pi / 2,
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shouldLoop: true,
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shouldLoop: false,
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maxBlastForce: 5,
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minBlastForce: 2,
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minimumSize: const Size(20, 20),
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maximumSize: const Size(25, 25),
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gravity: 0.07,
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emissionFrequency: 0.1,
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numberOfParticles: 2,
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numberOfParticles: numParticles,
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colors: const [AppConfig.goldLight, AppConfig.gold],
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createParticlePath: drawStar,
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),
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