base timer off of game state event
This commit is contained in:
parent
e8bb166fae
commit
7f731e1406
9 changed files with 268 additions and 133 deletions
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@ -15,10 +15,12 @@ import 'package:fluffychat/pages/chat/event_info_dialog.dart';
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import 'package:fluffychat/pages/chat/recording_dialog.dart';
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import 'package:fluffychat/pages/chat_details/chat_details.dart';
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import 'package:fluffychat/pangea/choreographer/controllers/choreographer.dart';
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import 'package:fluffychat/pangea/constants/pangea_event_types.dart';
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import 'package:fluffychat/pangea/controllers/pangea_controller.dart';
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import 'package:fluffychat/pangea/extensions/pangea_room_extension/pangea_room_extension.dart';
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import 'package:fluffychat/pangea/matrix_event_wrappers/pangea_message_event.dart';
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import 'package:fluffychat/pangea/models/choreo_record.dart';
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import 'package:fluffychat/pangea/models/game_state_model.dart';
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import 'package:fluffychat/pangea/models/representation_content_model.dart';
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import 'package:fluffychat/pangea/models/tokens_event_content_model.dart';
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import 'package:fluffychat/pangea/pages/games/story_game/round_model.dart';
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@ -26,7 +28,6 @@ import 'package:fluffychat/pangea/utils/error_handler.dart';
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import 'package:fluffychat/pangea/utils/firebase_analytics.dart';
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import 'package:fluffychat/pangea/utils/report_message.dart';
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import 'package:fluffychat/pangea/widgets/chat/message_toolbar.dart';
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import 'package:fluffychat/pangea/widgets/chat/round_timer.dart';
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import 'package:fluffychat/pangea/widgets/igc/pangea_text_controller.dart';
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import 'package:fluffychat/utils/error_reporter.dart';
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import 'package:fluffychat/utils/matrix_sdk_extensions/event_extension.dart';
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@ -115,17 +116,9 @@ class ChatController extends State<ChatPageWithRoom>
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// #Pangea
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final PangeaController pangeaController = MatrixState.pangeaController;
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late Choreographer choreographer = Choreographer(pangeaController, this);
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final GlobalKey<RoundTimerState> roundTimerStateKey =
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GlobalKey<RoundTimerState>();
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RoundTimer? timer;
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final List<GameRoundModel> gameRounds = [];
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List<String> get completedRoundEventIds => gameRounds
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.where((round) => round.isCompleted)
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.map((round) => round.userMessageIDs)
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.expand((x) => x)
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.toList();
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/// Model of the current story game round
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GameRoundModel? currentRound;
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// Pangea#
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Room get room => sendingClient.getRoomById(roomId) ?? widget.room;
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@ -308,12 +301,22 @@ class ChatController extends State<ChatPageWithRoom>
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}
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// #Pangea
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void addRound() {
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debugPrint("ADDING A ROUND. Rounds so far: ${gameRounds.length}");
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final newRound = GameRoundModel(controller: this, timer: timer!);
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gameRounds.add(newRound);
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newRound.roundCompleter.future.then((_) {
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if (mounted) addRound();
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/// Recursive function that sets the current round, waits for it to
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/// finish, sets it, etc. until the chat view is no longer mounted.
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void setRound() {
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currentRound?.dispose();
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currentRound = GameRoundModel(room: room);
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room.client.onRoomState.stream.firstWhere((update) {
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if (update.roomId != roomId) return false;
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if (update.state is! Event) return false;
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if ((update.state as Event).type != PangeaEventTypes.storyGame) {
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return false;
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}
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final game = GameModel.fromJson((update.state as Event).content);
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return game.previousRoundEndTime != null;
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}).then((_) {
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if (mounted) setRound();
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});
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}
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// Pangea#
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@ -333,8 +336,7 @@ class ChatController extends State<ChatPageWithRoom>
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sendingClient = Matrix.of(context).client;
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WidgetsBinding.instance.addObserver(this);
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// #Pangea
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timer = RoundTimer(key: roundTimerStateKey);
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addRound();
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setRound();
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if (!mounted) return;
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Future.delayed(const Duration(seconds: 1), () async {
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if (!mounted) return;
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@ -421,8 +423,7 @@ class ChatController extends State<ChatPageWithRoom>
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List<Event> get visibleEvents =>
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timeline?.events
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.where(
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(x) =>
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x.isVisibleInGui && !completedRoundEventIds.contains(x.eventId),
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(x) => x.isVisibleInGui,
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)
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.toList() ??
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<Event>[];
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@ -560,6 +561,7 @@ class ChatController extends State<ChatPageWithRoom>
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//#Pangea
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choreographer.stateListener.close();
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choreographer.dispose();
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currentRound?.dispose();
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//Pangea#
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super.dispose();
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}
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@ -6,6 +6,7 @@ import 'package:fluffychat/pages/chat/typing_indicators.dart';
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import 'package:fluffychat/pages/user_bottom_sheet/user_bottom_sheet.dart';
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import 'package:fluffychat/pangea/enum/instructions_enum.dart';
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import 'package:fluffychat/pangea/extensions/pangea_room_extension/pangea_room_extension.dart';
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import 'package:fluffychat/pangea/utils/bot_name.dart';
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import 'package:fluffychat/pangea/widgets/chat/locked_chat_message.dart';
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import 'package:fluffychat/utils/account_config.dart';
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import 'package:fluffychat/utils/adaptive_bottom_sheet.dart';
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@ -32,7 +33,13 @@ class ChatEventList extends StatelessWidget {
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event.isVisibleInGui
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// #Pangea
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&&
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!controller.completedRoundEventIds.contains(event.eventId)
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// In story game, hide messages sent by non-bot users in previous round
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(event.type != EventTypes.Message ||
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event.senderId == BotName.byEnvironment ||
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controller.currentRound?.previousRoundEnd == null ||
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event.originServerTs.isAfter(
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controller.currentRound!.previousRoundEnd!,
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))
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// Pangea#
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,
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)
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@ -13,6 +13,7 @@ import 'package:fluffychat/pangea/choreographer/widgets/it_bar.dart';
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import 'package:fluffychat/pangea/choreographer/widgets/start_igc_button.dart';
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import 'package:fluffychat/pangea/extensions/pangea_room_extension/pangea_room_extension.dart';
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import 'package:fluffychat/pangea/widgets/chat/chat_floating_action_button.dart';
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import 'package:fluffychat/pangea/widgets/chat/round_timer.dart';
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import 'package:fluffychat/utils/account_config.dart';
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import 'package:fluffychat/widgets/chat_settings_popup_menu.dart';
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import 'package:fluffychat/widgets/connection_status_header.dart';
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@ -119,7 +120,7 @@ class ChatView extends StatelessWidget {
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// #Pangea
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} else {
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return [
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controller.timer ?? const SizedBox(),
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RoundTimer(controller: controller),
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const SizedBox(
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width: 10,
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),
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3
lib/pangea/constants/game_constants.dart
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3
lib/pangea/constants/game_constants.dart
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@ -0,0 +1,3 @@
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class GameConstants {
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static const int timerMaxSeconds = 120;
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}
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@ -119,4 +119,8 @@ class ModelKey {
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static const String prevEventId = "prev_event_id";
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static const String prevLastUpdated = "prev_last_updated";
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static const String gameState = "game_state";
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static const String currentRoundStartTime = "start_time";
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static const String previousRoundEndTime = "message_visible_from";
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}
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@ -35,4 +35,6 @@ class PangeaEventTypes {
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/// A record of completion of an activity. There
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/// can be one per user per activity.
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static const activityRecord = "pangea.activity_completion";
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static const storyGame = "p.game.story";
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}
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48
lib/pangea/models/game_state_model.dart
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48
lib/pangea/models/game_state_model.dart
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@ -0,0 +1,48 @@
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import 'dart:developer';
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import 'package:fluffychat/pangea/constants/model_keys.dart';
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import 'package:fluffychat/pangea/constants/pangea_event_types.dart';
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import 'package:fluffychat/pangea/utils/error_handler.dart';
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import 'package:flutter/foundation.dart';
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import 'package:matrix/matrix_api_lite/generated/model.dart';
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class GameModel {
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DateTime? currentRoundStartTime;
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DateTime? previousRoundEndTime;
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GameModel({
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this.currentRoundStartTime,
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this.previousRoundEndTime,
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});
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factory GameModel.fromJson(json) {
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return GameModel(
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currentRoundStartTime: json[ModelKey.currentRoundStartTime] != null
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? DateTime.parse(json[ModelKey.currentRoundStartTime])
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: null,
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previousRoundEndTime: json[ModelKey.previousRoundEndTime] != null
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? DateTime.parse(json[ModelKey.previousRoundEndTime])
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: null,
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);
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}
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Map<String, dynamic> toJson() {
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final data = <String, dynamic>{};
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try {
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data[ModelKey.currentRoundStartTime] =
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currentRoundStartTime?.toIso8601String();
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data[ModelKey.previousRoundEndTime] =
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previousRoundEndTime?.toIso8601String();
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return data;
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} catch (e, s) {
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debugger(when: kDebugMode);
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ErrorHandler.logError(e: e, s: s);
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return data;
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}
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}
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StateEvent get toStateEvent => StateEvent(
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content: toJson(),
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type: PangeaEventTypes.storyGame,
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);
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}
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@ -1,62 +1,84 @@
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import 'dart:async';
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import 'package:fluffychat/pages/chat/chat.dart';
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import 'package:fluffychat/pangea/constants/game_constants.dart';
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import 'package:fluffychat/pangea/constants/pangea_event_types.dart';
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import 'package:fluffychat/pangea/extensions/sync_update_extension.dart';
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import 'package:fluffychat/pangea/models/game_state_model.dart';
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import 'package:fluffychat/pangea/utils/bot_name.dart';
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import 'package:fluffychat/pangea/widgets/chat/round_timer.dart';
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import 'package:flutter/material.dart';
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import 'package:matrix/matrix.dart';
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enum RoundState { notStarted, inProgress, completed }
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/// A model of a game round. Manages the round's state and duration.
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class GameRoundModel {
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static const int timerMaxSeconds = 180;
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final String adminName = BotName.byEnvironment;
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final Duration roundDuration = const Duration(
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seconds: GameConstants.timerMaxSeconds,
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);
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final ChatController controller;
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final Completer<void> roundCompleter = Completer<void>();
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final Room room;
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// All the below state variables are used for sending and managing
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// round start and end times. Once the bot starts doing that, they should be removed.
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late DateTime createdAt;
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RoundTimer timer;
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DateTime? startTime;
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DateTime? endTime;
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RoundState state = RoundState.notStarted;
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Timer? timer;
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StreamSubscription? syncSubscription;
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final List<String> userMessageIDs = [];
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final List<String> botMessageIDs = [];
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GameRoundModel({
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required this.controller,
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required this.timer,
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required this.room,
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}) {
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createdAt = DateTime.now();
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syncSubscription ??= client.onSync.stream.listen(_handleSync);
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// if, on creation, the current round is already ongoing,
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// start the timer (or reset it if the round went over)
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if (currentRoundStart != null) {
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final currentRoundDuration = DateTime.now().difference(
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currentRoundStart!,
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);
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final roundFinished = currentRoundDuration > roundDuration;
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if (roundFinished) {
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endRound();
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}
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}
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// listen to syncs for new bot messages to start and stop rounds
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syncSubscription ??= room.client.onSync.stream.listen(_handleSync);
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}
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GameModel get gameState => GameModel.fromJson(
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room.getState(PangeaEventTypes.storyGame)?.content ?? {},
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);
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DateTime? get currentRoundStart => gameState.currentRoundStartTime;
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DateTime? get previousRoundEnd => gameState.previousRoundEndTime;
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void _handleSync(SyncUpdate update) {
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final newMessages = update
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.messages(controller.room)
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.messages(room)
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.where((msg) => msg.originServerTs.isAfter(createdAt))
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.toList();
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final botMessages =
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newMessages.where((msg) => msg.senderId == adminName).toList();
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final userMessages =
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newMessages.where((msg) => msg.senderId != adminName).toList();
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final botMessages = newMessages
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.where((msg) => msg.senderId == BotName.byEnvironment)
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.toList();
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final userMessages = newMessages
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.where((msg) => msg.senderId != BotName.byEnvironment)
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.toList();
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final hasNewBotMessage = botMessages.any(
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(msg) => !botMessageIDs.contains(msg.eventId),
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);
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if (hasNewBotMessage) {
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if (state == RoundState.notStarted) {
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if (currentRoundStart == null) {
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startRound();
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} else if (state == RoundState.inProgress) {
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} else {
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endRound();
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return;
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}
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}
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if (state == RoundState.inProgress) {
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if (currentRoundStart != null) {
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for (final message in botMessages) {
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if (!botMessageIDs.contains(message.eventId)) {
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botMessageIDs.add(message.eventId);
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@ -71,32 +93,53 @@ class GameRoundModel {
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}
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}
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Client get client => controller.pangeaController.matrixState.client;
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bool get isCompleted => roundCompleter.isCompleted;
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void startRound() {
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debugPrint("starting round");
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state = RoundState.inProgress;
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startTime = DateTime.now();
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controller.roundTimerStateKey.currentState?.resetTimer(
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roundLength: timerMaxSeconds,
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/// Set the start and end times of the current and previous rounds.
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Future<void> setRoundTimes({
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DateTime? currentRoundStart,
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DateTime? previousRoundEnd,
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}) async {
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final game = GameModel.fromJson(
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room.getState(PangeaEventTypes.storyGame)?.content ?? {},
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);
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game.currentRoundStartTime = currentRoundStart;
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game.previousRoundEndTime = previousRoundEnd;
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await room.client.setRoomStateWithKey(
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room.id,
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PangeaEventTypes.storyGame,
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'',
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game.toJson(),
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);
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controller.roundTimerStateKey.currentState?.startTimer();
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}
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/// Start a new round.
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void startRound() {
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setRoundTimes(
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currentRoundStart: DateTime.now(),
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previousRoundEnd: null,
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).then((_) => timer = Timer(roundDuration, endRound));
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}
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/// End and cleanup after the current round.
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void endRound() {
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debugPrint(
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"ending round, user message IDs: $userMessageIDs, bot message IDs: $botMessageIDs",
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);
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endTime = DateTime.now();
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state = RoundState.completed;
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controller.roundTimerStateKey.currentState?.resetTimer();
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syncSubscription?.cancel();
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roundCompleter.complete();
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syncSubscription = null;
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timer?.cancel();
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timer = null;
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setRoundTimes(
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currentRoundStart: null,
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previousRoundEnd: DateTime.now(),
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);
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}
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void dispose() {
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syncSubscription?.cancel();
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syncSubscription = null;
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timer?.cancel();
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timer = null;
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}
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}
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@ -1,17 +1,20 @@
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import 'dart:async';
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import 'package:fluffychat/pages/chat/chat.dart';
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import 'package:fluffychat/pangea/constants/game_constants.dart';
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import 'package:fluffychat/pangea/constants/pangea_event_types.dart';
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import 'package:fluffychat/pangea/models/game_state_model.dart';
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import 'package:fluffychat/widgets/matrix.dart';
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import 'package:flutter/material.dart';
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import 'package:matrix/matrix.dart';
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/// Create a timer that counts down to the given time
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/// Default duration is 180 seconds
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class RoundTimer extends StatefulWidget {
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final int timerMaxSeconds;
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final Duration roundDuration;
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final ChatController controller;
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const RoundTimer({
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super.key,
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this.timerMaxSeconds = 180,
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this.roundDuration = const Duration(seconds: 1),
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required this.controller,
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});
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@override
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@ -20,90 +23,112 @@ class RoundTimer extends StatefulWidget {
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class RoundTimerState extends State<RoundTimer> {
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int currentSeconds = 0;
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Timer? _timer;
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bool isTiming = false;
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Duration? duration;
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int timerMaxSeconds = 180;
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void resetTimer({Duration? roundDuration, int? roundLength}) {
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if (_timer != null) {
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_timer!.cancel();
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isTiming = false;
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}
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if (roundDuration != null) {
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duration = roundDuration;
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}
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if (roundLength != null) {
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timerMaxSeconds = roundLength;
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}
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setState(() {
|
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currentSeconds = 0;
|
||||
});
|
||||
}
|
||||
|
||||
int get remainingTime => timerMaxSeconds - currentSeconds;
|
||||
|
||||
String get timerText =>
|
||||
'${(remainingTime ~/ 60).toString().padLeft(2, '0')}: ${(remainingTime % 60).toString().padLeft(2, '0')}';
|
||||
|
||||
startTimer() {
|
||||
_timer = Timer.periodic(duration ?? widget.roundDuration, (timer) {
|
||||
setState(() {
|
||||
currentSeconds++;
|
||||
if (currentSeconds >= timerMaxSeconds) timer.cancel();
|
||||
});
|
||||
});
|
||||
setState(() {
|
||||
isTiming = true;
|
||||
});
|
||||
}
|
||||
|
||||
stopTimer() {
|
||||
if (_timer != null) {
|
||||
_timer!.cancel();
|
||||
}
|
||||
setState(() {
|
||||
isTiming = false;
|
||||
});
|
||||
}
|
||||
Timer? timer;
|
||||
StreamSubscription? stateSubscription;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
duration = widget.roundDuration;
|
||||
timerMaxSeconds = widget.timerMaxSeconds;
|
||||
super.initState();
|
||||
|
||||
final roundStartTime = widget.controller.currentRound?.currentRoundStart;
|
||||
if (roundStartTime != null) {
|
||||
final roundDuration = DateTime.now().difference(roundStartTime).inSeconds;
|
||||
if (roundDuration > GameConstants.timerMaxSeconds) return;
|
||||
|
||||
currentSeconds = roundDuration;
|
||||
timer = Timer.periodic(const Duration(seconds: 1), (Timer t) {
|
||||
currentSeconds++;
|
||||
if (currentSeconds >= GameConstants.timerMaxSeconds) {
|
||||
t.cancel();
|
||||
}
|
||||
setState(() {});
|
||||
});
|
||||
}
|
||||
|
||||
stateSubscription = Matrix.of(context)
|
||||
.client
|
||||
.onRoomState
|
||||
.stream
|
||||
.where(isRoundUpdate)
|
||||
.listen(onRoundUpdate);
|
||||
}
|
||||
|
||||
bool isRoundUpdate(update) {
|
||||
return update.roomId == widget.controller.room.id &&
|
||||
update.state is Event &&
|
||||
(update.state as Event).type == PangeaEventTypes.storyGame;
|
||||
}
|
||||
|
||||
void onRoundUpdate(update) {
|
||||
final GameModel gameState = GameModel.fromJson(
|
||||
(update.state as Event).content,
|
||||
);
|
||||
final startTime = gameState.currentRoundStartTime;
|
||||
final endTime = gameState.previousRoundEndTime;
|
||||
|
||||
if (startTime == null && endTime == null) return;
|
||||
timer?.cancel();
|
||||
timer = null;
|
||||
|
||||
// if this update is the start of a round
|
||||
if (startTime != null) {
|
||||
timer = Timer.periodic(const Duration(seconds: 1), (Timer t) {
|
||||
currentSeconds++;
|
||||
if (currentSeconds >= GameConstants.timerMaxSeconds) {
|
||||
t.cancel();
|
||||
}
|
||||
setState(() {});
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// if this update is the end of a round
|
||||
currentSeconds = 0;
|
||||
setState(() {});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
if (_timer != null) {
|
||||
_timer!.cancel();
|
||||
}
|
||||
super.dispose();
|
||||
|
||||
stateSubscription?.cancel();
|
||||
stateSubscription = null;
|
||||
|
||||
timer?.cancel();
|
||||
timer = null;
|
||||
}
|
||||
|
||||
int get remainingTime => GameConstants.timerMaxSeconds - currentSeconds;
|
||||
|
||||
String get timerText =>
|
||||
'${(remainingTime ~/ 60).toString().padLeft(2, '0')}: ${(remainingTime % 60).toString().padLeft(2, '0')}';
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Material(
|
||||
color: const Color.fromARGB(255, 126, 22, 14),
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(
|
||||
5,
|
||||
),
|
||||
padding: const EdgeInsets.all(5),
|
||||
child: Center(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
Text(timerText),
|
||||
// Row(
|
||||
// crossAxisAlignment: CrossAxisAlignment.center,
|
||||
// children: [
|
||||
// IconButton(
|
||||
// onPressed: isTiming ? stopTimeout : startTimeout,
|
||||
// icon: Icon(isTiming ? Icons.pause_circle : Icons.play_circle),
|
||||
// ),
|
||||
// ],
|
||||
// ),
|
||||
const Row(
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
// IconButton(
|
||||
// onPressed: widget.currentRound.timer == null
|
||||
// ? widget.currentRound.startRound
|
||||
// : null,
|
||||
// icon: Icon(
|
||||
// widget.currentRound.timer != null
|
||||
// ? Icons.pause_circle
|
||||
// : Icons.play_circle,
|
||||
// ),
|
||||
// ),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue